000 01294cam a2200337 i 4500
999 _c9885
_d9885
001 905667953
003 0008321
005 20240831135243.0
008 150324s2015 inu b 000 0 eng
010 _a2015007947
020 _a9781935542537
_c(perfect bound)
020 _a1935542532
_c(perfect bound)
040 _beng
_erda
_cFEU-NRMF MEDICAL LIBRARY
_dDLC
050 0 0 _aLB 1029.G3
_b.Sch234 2015
100 1 _aSchaaf, Ryan L
_eauthor
245 1 0 _aUsing digital games as assessment and instruction tools /
_cRyan L. Schaaf
264 1 _aBloomington, IN :
_bSolution Tree Press,
_c2015.
300 _aix, 61 pages ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aSolutions for digital learner-centered classrooms
504 _aIncludes bibliographical references
521 _achinuch
650 0 _aEducational games
650 0 _aSimulation games in education
650 0 _aEducation, Elementary
_xComputer-assisted instruction
650 0 _aEducation, Secondary
_xComputer-assisted instruction
856 _21
_yClick here to view TABLE OF CONTENTS and INDEX
_uhttps://library.feu-nrmf.ph/cgi-bin/koha/opac-retrieve-file.pl?id=1f77b5f4aa1f60a78c0588d754cc8c56
942 _2lcc
_cBO