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Games and grades : the relationship between gaming in mobile legends and the academic performance of students / Czarina Von Bianca L. Antiquando, Luke M. Asprer, Cian Cliffelord B. Camagay, Neil Jefferson Diaz, Mary Angelique L. Pengson, Maria Beatrice Andrea Nicole M. Riguer, Wilhelm Daryl C. Tomas, Christzyl A. Tubianosa and Zechariah Marie B. Zano.

Contributor(s): Language: english Publication details: Fairview, Quezon City: Senior High School, FEU-NRMF, 2021.Description: 161 pages: illustrations, tables, photos; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): LOC classification:
  • SHS 2021 0009
Summary: Abstract: Majority of the students are exposed to MOBA video games and its possible effects due to the increase in its popularity and prominent influence on society. As such, common misconceptions regarding its consequences on a students' academic performances are mostly unfavorable. However, previous researchers have proven that video games are generally misunderstood, as it can also promote beneficial skills and encourage positive behavior. Many theories, particularly the multiple intelligence Theory (1983), also suggested that the environmental involved in gaming can cultivate learning, among certain types of intelligences. In relation to that, this research was conducted to determine and explore the correlations between a student's patterns of gaming in Mobile Legends and one's academic performance, their possible effects to each other, and its implications to the students. A total of eighty-four (84) Mobile Legend players from the senior High School (SHS) department of Far Eastern University - Nicanor Reyes Medical Foundation (FEU-NRMF) were chosen as the respondents through a criterion sampling for the survey questionnaire, wherein six (6) informants were selected based on a purposive sampling for the interview. Statistical analysis such as Pearson correlation, and percentage was utilized for the gathered quantitative data, while response coding was used for the analysis of the qualitative data. Contrary to the researchers' null hypothesis, there is a positive (0.212) existing relationship between the variables, deemed statistically significant (0.053). However, the correlation is weak between time spent playing mobile legends and student's general weighted average, thus indicating that an increase in time spent playing mobile legends dose not necessarily mean increase in a student's academic standing, and vice versa. Qualitative findings show that the relationship id founded due to the indirect impact of gaming on an individual's behavior. MOBA games, specifically Mobile Legends, have the ability to impart students with various practical abilities such as communication skills, time management skills and self-awareness.
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Includes appendices and bibliographical references.

Abstract: Majority of the students are exposed to MOBA video games and its possible effects due to the increase in its popularity and prominent influence on society. As such, common misconceptions regarding its consequences on a students' academic performances are mostly unfavorable. However, previous researchers have proven that video games are generally misunderstood, as it can also promote beneficial skills and encourage positive behavior. Many theories, particularly the multiple intelligence Theory (1983), also suggested that the environmental involved in gaming can cultivate learning, among certain types of intelligences. In relation to that, this research was conducted to determine and explore the correlations between a student's patterns of gaming in Mobile Legends and one's academic performance, their possible effects to each other, and its implications to the students. A total of eighty-four (84) Mobile Legend players from the senior High School (SHS) department of Far Eastern University - Nicanor Reyes Medical Foundation (FEU-NRMF) were chosen as the respondents through a criterion sampling for the survey questionnaire, wherein six (6) informants were selected based on a purposive sampling for the interview. Statistical analysis such as Pearson correlation, and percentage was utilized for the gathered quantitative data, while response coding was used for the analysis of the qualitative data. Contrary to the researchers' null hypothesis, there is a positive (0.212) existing relationship between the variables, deemed statistically significant (0.053). However, the correlation is weak between time spent playing mobile legends and student's general weighted average, thus indicating that an increase in time spent playing mobile legends dose not necessarily mean increase in a student's academic standing, and vice versa. Qualitative findings show that the relationship id founded due to the indirect impact of gaming on an individual's behavior. MOBA games, specifically Mobile Legends, have the ability to impart students with various practical abilities such as communication skills, time management skills and self-awareness.

Thesis - Senior High School

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