The effects of gacha games towards spending bahavior among senior high school students: an embedded sequential research / [author]: Gaiven GevZaveyT. Barayuga Gabriel Rey C. Cruz Gabrieli V. Cueto Kharl Vincent P. Jampas Edson Jacob A. Sanchez
Publication details: Quezon City, Philippines; FEU- Dr. Nicanor Reyes Medical Foundation Institute of Medicine, 2023Description: 28cmContent type:- text
- unmediated
- volume
- SHS 2023 0012 c.1
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Theses | Far Eastern University - Nicanor Reyes Medical Foundation | SHS 2023 0012 c.1 (Browse shelf(Opens below)) | Available | T002697 | ||
Theses | Far Eastern University - Nicanor Reyes Medical Foundation | SHS 2023 0012 c.2 (Browse shelf(Opens below)) | Available | T002698 | ||
Theses | Far Eastern University - Nicanor Reyes Medical Foundation | SHS 2023 0012 c.3 (Browse shelf(Opens below)) | Available | T002699 |
Includeas appendix
ABSTRACT:
This study explores the effects of Gacha games on the spending behavior of senior high school students in the National Capital Region. The research aims to
investigate what are the reasons why senior high school students spend money frequently on Gacha games and what are the positive and negative effects of
these games on their spending behavior. An embedded research design was utilized, and both quantitative and qualitative approaches were used to gather
data from respondents. The study's scope is limited to senior high school students in the National Capital Region who play Gacha games and factors such as the
money they spent and how frequently they play Gacha games were used as variables. The research reveals that the allure of virtual items and the limited
availability of new content creates a powerful motivation for students to spend money on these games occasionally, at least three to six times a year. However,
regular usage of money on Gacha games can lead to addiction and impulsive buying, which can have negative impacts on an individual's spending behavior. It is
therefore crucial for parents, educators, and game developers to raise awareness and educate students on the potential risks of overspending on these games.
Keywords: Gacha games, spending behavior, senior high school students, National Capital Region, factors, occasionally, virtual items, addiction
Thesis - Senior High School
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