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Game-based rehabilitation exercises for low back pain : a rapid review / Hanz David Novilla, Michaelo De Leon, Alyssa Go, Jake Justin Jacob, Walter Meriales, Roy Angelo Sinaon and Alfonzo Miguel Villanueva.

Contributor(s): Language: english Publication details: Fairview, Quezon City: School of Physical Therapy, FEU-NRMF, 2023.Description: 49 pages: illustrations, tables; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
LOC classification:
  • PT 2023 0005
Summary: Abstract: With the rapid advancement of technology, researches probe for modern approaches for the treatment of low back pain. Recent interventions incorporate the use of gadgets and virtual reality for effective low back pain rehabilitation. The purpose of the study id to collect and appraise present evidence regarding game-based treatment for chronic low back pain. This rapid review study was performed based on the Arksey and O'Malley Methodological framework for sorting and reporting the reviews of the gathered journals. The researches utilize the PRISMA flow chart in order to show the phases of data collection of this rapid review. An exhaustive search on NCBI, MEDLINE, PubMed, Cochrane Central, Lilacs, Proquest and EBSCoHost to identify articles related to the study. The articles were reviewed using the inclusion and exclusion criteria. The fourteen (14) RCT that were included in the study reported the benefits of game based rehabilitation for treating chronic low back pain. This includes its effectiveness in decreasing pain-intensity and improving trunk mobility, postural balance, physical function and quality of life of patients who are experiencing chronic low back pain (CLBP). The results of the studies showed that the use of new technologies can be an intervention to prevent and cure low back pain that can be used in clinical practice. However, these studies still exhaustive research to confirm further effectiveness and feasibility in different populations and settings.
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Holdings
Item type Current library Call number Status Date due Barcode
Room Use Far Eastern University - Nicanor Reyes Medical Foundation Theses PT 2023 0005 c.1 (Browse shelf(Opens below)) Still in process T002639
Room Use Far Eastern University - Nicanor Reyes Medical Foundation Theses PT 2023 0005 c.2 (Browse shelf(Opens below)) Still in process T002640
Room Use Far Eastern University - Nicanor Reyes Medical Foundation PT 2023 0005 c.3 (Browse shelf(Opens below)) Not For Loan T002641

Includes appendices and bibliographical references.

Abstract: With the rapid advancement of technology, researches probe for modern approaches for the treatment of low back pain. Recent interventions incorporate the use of gadgets and virtual reality for effective low back pain rehabilitation. The purpose of the study id to collect and appraise present evidence regarding game-based treatment for chronic low back pain. This rapid review study was performed based on the Arksey and O'Malley Methodological framework for sorting and reporting the reviews of the gathered journals. The researches utilize the PRISMA flow chart in order to show the phases of data collection of this rapid review. An exhaustive search on NCBI, MEDLINE, PubMed, Cochrane Central, Lilacs, Proquest and EBSCoHost to identify articles related to the study. The articles were reviewed using the inclusion and exclusion criteria. The fourteen (14) RCT that were included in the study reported the benefits of game based rehabilitation for treating chronic low back pain. This includes its effectiveness in decreasing pain-intensity and improving trunk mobility, postural balance, physical function and quality of life of patients who are experiencing chronic low back pain (CLBP). The results of the studies showed that the use of new technologies can be an intervention to prevent and cure low back pain that can be used in clinical practice. However, these studies still exhaustive research to confirm further effectiveness and feasibility in different populations and settings.

Thesis - School of Physical Therapy

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